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It doesn’t tell the player right away how many samples need to be collected, and only if the player looks in the bottom left corner to the small numbers, can they realize the number of data samples they have to recover (and it isn’t even properly labeled as such). The downside is that the game does very little to explain the goal. Playing the single-player content, The Experiment, the player is tasked with collecting BOW samples, which seems easy enough kill zombies, collect data. One of biggest issues with the game is that there is little explanation as to what is actually going on. Getting to the gameplay, and why this game lacks fun, Umbrella Corps integrates cover-based shooting aspects, integrating common elements of other shooters. Even without the masks, there are still several equipment variations and colors to personalize the player’s nameless mercenary. Players with the deluxe edition have a set of masks based on popular characters from the series, which helps for players that want to show a bit more personality, but since they’re masks, they aren’t really acting as that character, giving a somewhat artificial look to it. Zombies definitely look grotesque, and the lighting is actually a strong aspect of the game, though a competitive shooter can’t do well based on that. Models can clip and certain textures are muddy, which again, being from a small team, this aspect is somewhat forgivable. The graphics are a mixed bag, as certain elements like the environments can look fantastic, while others, like the character models, have some problems that stand out in various moments. It’s actually an interesting idea for a game like this, as most Resident Evil titles just make the infected go after the player no matter what. The infected can still attack, especially if provoked, but it helps to have a jammer intact when trying to stick to the objective. All the mercenaries are equipped with zombie jammers to help keep the infected off their backs, but through combat, these can be destroyed, adding an extra level of danger. Similar to Resident Evil: Operation Raccoon City, this game offers an environment with three opposing forces: two player controlled mercenary teams, and then infected NPCs that act as obstacles. No cinematics, long load times, repetitive single-player content and more seem to hurt the title, which is unfortunate because on paper, this game seems like a good idea. While the plot is actually a fairly good explanation for a multiplayer shooter, the presentation of the game does little to help with understanding that there even is a story. Hiring mercenaries, the corporations dispatch them into zombie and BOW infested areas to fight off other mercenaries to secure precious intel.
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Meant to be a canon entry into the series, the game takes place a couple years after Resident Evil 6, as corporations worldwide try to recover data and files from the now defunct Umbrella Corporation. Intended to be a tactical 3-on-3 shooter, it was inspired by current Esport trends, and though the effort for the title is apparent, it lacks one thing: fun.
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The game was apparently developed by a small internal team within Capcom’s Osaka office, which in that regard, makes the game seem a little ambitious.
Umbrella Corps isn’t the Resident Evil spinoff we asked for, and that’s because we simply didn’t ask.ĭeveloped using the Unity engine, Umbrella Corps was already a bit skeptical, as that engine isn’t typically used for AAA titles. It’s interesting to see that Capcom is trying to experiment with the franchise, but this was taking it in the wrong direction. Umbrella Corps is one such title, a multiplayer focused third-person shooter that doesn’t even get the Resident Evil name in the title. Though there are many successful entries, there are still a handful of titles that just don’t really work.
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#Umbrella corps series
Resident Evil is a pretty iconic series when it comes to the video game industry, with many hits in the franchise that helped redefine genres.
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